LET'S SPELL OUT AND ABOUT.
copyright R.M.Dunn 1989
Program code and graphics by Richard
and Jayne Dunn. (Squirrel Soft)
Educational advice by Maxine
Clewlow.
INFORMATION FOR PARENTS.
Thank you for buying this product. I
hope it gives your children as much
pleasure as it has given mine. I was
spurred to write this program by the
lack of educational software using
the potential of the Amiga .I have
been inspired by a well known
picture dictionary and I hope that
you and your children will enjoy the
result. I have produced additional
scenario disks which will work with
this program and by so doing
create a picture dictionary of many
of the aspects of life that a child
may encounter by the age of 4. It is
exciting for children to explore
everyday scenes and if they learn to
spell or at least to recognise
commonly used words while they do
this- well so much the better. The
program is designed to teach
children the shape of letters and
some of the most commonly used
words. It has been planned to be
used by children from 4 to 9 and
operates at different levels
accordingly. I have incorporated
sampled speech to improve
interaction and help with the
learning of letter sounds. This is
NOT however intended to be a
phonetic based learning program and
does not therefore use phonetics.
I would suggest that young children
use the "game" to become familiar
with using a computer, mouse
manipulation and letter recognition.
The game is entirely driven with the
mouse and uses lower case letters
throughout.
Instructions for the program.
The program will run on any Amiga
configuration but any accessories
including second drives will need to
be switched off or removed if you
have only 512k of memory. The best
thing is to turn the computer on
with the disk in drive df0. This
will automatically load and run
the program.
There are three Let,s Spell scenario
programs. AT THE SHOPS, AT HOME and
OUT AND ABOUT. They can be played
independently or the disks can be
interchanged during a game.
Once the program has loaded you
will be presented with a title
screen.
Next you will be given the option to
view an information summary screen.
Lastly a menu picture ( of a bus
station if using this disk or
another scene if you are using
another scenario ) will appear. The
mouse pointer is a little girl but
this can be changed to a little boy
by pressing the right mouse button.
The child has been animated at the
request of my daughter who often
just plays about at this level
wandering about.
If the child is moved to one of the
busses a bell will ring. If the left
mouse button is pressed the screen
fades and a new one displaying the
scene chosen chosen will appear.
The pointer becomes an arm and
moving this over the screen will
cause a bell to ring when it is over
an item on the screen. Pressing the
left mouse button replaces this
screen with a spelling screen.
The spelling screen.
This shows a lower case alphabet
set, a finish box, an "oops" box,
two small teddies, a teddies face, a
picture of the item selected and a
thermometer.
There are several levels of play.
To select the lower age group (4 to
6) click on the small teddy with the
pointer using the left mouse button.
The spelling of the item in the
picture will appear as uncoloured
boxes. All the child needs to do is
place the pointer on matching
letters in the alphabet grid and
click the mouse left button. The
first box will fill with colour.
This is done until all the boxes are
filled and then the finish box is
clicked on. If a mistake is
made clicking on the oops box will
uncolour the last box filled.
A correct answer is rewarded with a
smiling face, a tune and a message
The screen then switches back to the
room. THE TUNE CAN BE STOPPED BY
PRESSING THE LEFT MOUSE BUTTON. A
wrong answer is greeted with a sad
face and the word is respelt. As
this is done correct letters are
associated with a bell sound whereas
incorrect letters are associated
with a shooting sound while the
letter is changed to the correct
one. The child can then try again.
The next age range (6-9) can be
selected by pressing on the larger
teddy (this is the default setting).
No letters appear and the child
needs to spell the word without
help. This is done in the same way
as in the lower age group. I have
adopted a standard primary school
reading technique to help those who
have just progressed up from letter
matching (age 5-7).
This is the LOOK,COVER,SPELL and
CHECK method. If the teddies eyes
are clicked on, the word is
displayed and sounded for about four
seconds.The child can then have a go
at spelling it. Success and failure
are treated as before.
Lastly in both age ranges and with
the cover method the help of a
thermometer can be obtained by
clicking on it. This will show a
rise of temperature when the pointer
is close to the correct letter.IF
THE MOUSE MOVES OFF THE ALPHABET
GRID OR MORE LETTERS HAVE BEEN USED
TO SPELL THE WORD THAN ARE IN IT
THEN THE THERMOMETER WILL FREEZE.
This can give the child some measure
of independence from the parent.
Exiting the screen is via the wayout
sign and returns you to the main
menu (the bus station). Exiting
here gives you the chance to change
the scenario disk for another one.
Just answer no to the question "Are
you sure" and then follow the
prompts. Answering "yes" will finish
the game. A list of the words spelt
correctly this session will then be
shown.This list can be printed out
( Epson "80" printer ) to keep a
permanent record for you to assess
your childs progress. I hope that
this program will reward and
stimulate your child to improve it's
spelling and word recognition. My
aim is to allow the childs
imagination to play "out and about"
( or whatever other scenario disk is
chosen ) and in the process discover
the shape of the words associated
with everyday objects and to learn
how the letters sound.
I hope you and your children enjoy
this program as much as I have
enjoyed writing it. If you are
interested in other scenario disks ,
special remedial versions or
other language versions (currently
French with German out soon) or would
like to comment on this program
don't hesitate to write to me at the
address below.
If you have enjoyed this program
please tell your friends but don't
copy it for them. This program is
copyrighted and may only be used by
you or your family. Profits from
educational software are small and
will be used to develop further
program ideas.
SOFTSTUFF SOFTWARE
19 Quarry Hill RD,
Tonbridge,
KENT. TN9 2RN
Tel 0732 351234
Fax 0732 770234
15th August 1990